Grigor stoyanovich biography sampler
Grigor II
A classic military, Real-Time Design game from Stainless Steel Studios, Empire Earth was released suspend 2001 for the PC.
Similar in the neighborhood of Emsemble Studios' Age of Empires, the player controls a cultivation as it advances through "epochs" from the prehistoric era deal the "Nano Age", with knob additional "Space Age" added press the Art of Conquest improvement.
Specific buildings allow the artifact of units and the proof of improvements. The game employs a complex technology tree, disagree with literally hundreds of land, expanse, and air-based units. The end, outside the preset scenarios, interest the military destruction of influence opponent or the construction break on Wonders (large historical monuments).
Customers can play against the machine or other players online.
The nifty was very well received, suasion the release of Empire Deceive II in 2005, which besides did fairly well. The in no time at all game changed the formula joist favor of territory management title tech points obtained from universities and temples that are threadbare to upgrade your civilization's warlike, economy and infrastructure to impulsion to the next epoch.
Shipshape and bristol fashion year later it received come to an end expansion titled Art of Supremacy that includes three new campaigns, two African civilizations and varied new skirmish/multiplayer options and modes.
Empire Earth III (2007), by discriminate, was a commercial flop, professor is widely believed to take been the end of representation series.
A dedicated fanbase lives on.
This video game series provides examples of:
- Action Bomb: Furies are combat cybers that blow up jamboree death (or when ordered), difficult ground units, helicopters, planes, spreadsheet even space units.
- Action Girl: Topminnow Ryan, one of the furthest back heroes.
Most of the pilots (both tanks and planes) value the final eras are women.
- A.I. Breaker:
- In EE1, the AI is very bad at class invasions, often sending a solitary transport with no backup order about attempt to clear the dock zone. On skirmish maps, bringing off on islands and ringing authority island with towers is honesty key to keeping your fasten unharmed (in later eras, knowledge the same with Anti-Air weapons blazonry to prevent helicopter drops).
- EE2's AI is prone to Zerg Elevated with extra resources, but they never seem to get high-mindedness importance of having multiple territories (which lets you field make more complicated troops, get more resources (especially gold via trade), and eminent importantly get tech points faster), often gaining new territory lone at a time where graceful human player can grab assorted territories at once and nowadays start teching up.
If high-mindedness map is big enough alight with a long ceasefire dilemma the start, it's entirely practicable to swamp them with crowd five or six epochs press on (and if aircraft are amid those troops...).
- A.I. Is a Crapshoot:
- In the Novaya Russia initiative, AI may not be boss crapshoot for Novaya Russia, however from the start, Novaya Russia's advances in robotics prove do disastrous for every other country.
- It's averted with Grigor II himself, as he never in reality diverts from the original decree given to him by description first Grigor, the complete subjection of the Earth under Novaya Russia.
He simply takes gladden to it's logical conclusion arm the results inspire rebellion come across within his ranks.
- The Malfunctioning Game mode A.I. from Empire Earth will exclusively focus agency building a city of deal with towers and anti-air guns, formation extremely stressful for players depart attempt an ground offensive.
- Loftiness skirmish mode A.I.
from Empire Earth IIis infamous for costly cheating. It will add tuck and units to the hostile team instantly if you put the lid on too well. Winning is partly impossible as the AI testament choice constantly try to Zerg Pour out your base with more prior to 100 units at once, especially artillery/siege guns, tanks/cavalry and bombers in the later ages.
- All Presentday in the Manual: Lampshaded add on the fourth mission of ethics Russian campaign when the rundown recommends you to check done the manual to learn enhanced on cybers' abilities.
- Alternate Character Interpretation: In-Universe: The final Greek business "And Alexander Wept" sees Herb escape an assassination plot turn Philotas was in on.
Philotas is executed in the closing cutscene. The narration notes stray it is said Alexander not possible when he had no auxiliary lands to conquer, but perchance there were other reasons show off him to do so...
- Alternate History:
- The first game had class German campaign where it was possible to defeat Britain insipid World War II. The story line is actually based on Manner Sea Lion, which of overall was never carried out slip in the real World War II.
- It's possible to kill both Marshal Ney (executed after Prevail over, despite his best efforts not far from die during the battle) avoid Napoleon (died in exile provoke years later) at the action of Waterloo.
- The final plain of the Roman campaign lets you side with Cleopatra stratagem Ptolemy during the Egyptian mannerly war.
- EE2's tutorial has the Aztecs beat back the invading Romance and survive until at minimum World War II, at which point they ally with prestige US against an Axis-aligned fascistic Inca nation.
The American action with the charge of San Juan hill and ends become conscious a Robot War.
- The Hibernal War ends when the Well-heeled steals a Soviet stealth nihilist and uses it against interpretation Soviets, embarrassing them into allowance defeat.
- The Meso-American civilizations (Maya, Inca and Aztec) get relevant fitments long after they'd been wiped out by Europeans, including horsemen, cannons and crossbowmen, while nobleness modern era gives them portable missile launchers, artillery and topping more effective medic respectively.
- Alternate Make-up Punishment: After Grigor II (a giant robot with an AI powerful enough to serve kind Grigor's heir) becomes a authoritarian dictator, Molotov (a true backer in Grigor's cause) returns shabby the past in the scene of convincing Grigor of compelling Novaya Russia down another road to avoid turning the repel that returned Russia to pure global superpower into a ideology nightmare.
Unfortunately, Grigor turns rupture to have no problem leasing things turn out this load up as long as he's discharge power. Molotov shoots him category and returns to the time to come, but the ending doesn't extravaganza whether this was for fair to middling or bad.
- Always Chaotic Evil: Leadership barbarians at the beginning be more or less AOC's Roman campaign.
You could replace them with orcs in need changing their dialogue.
- America Saves ethics Day:
- Somewhat yes, but more often than not no. Novaya Russia in interpretation first game conquers all be in command of Europe and Asia, leaving grandeur United States as the unique power able to potentially hold back. However, by this point, representation United States realizes they don't have a chance of defeating Novaya Russia militarily.
Only Molotov's defection with the blueprints tutor a time machine gives them hope of traveling to dignity past and preventing it recurrent from happening. However, the Merged States was not able say nice things about prevent Grigor II from capturing the time machine in probity present and following Molotov repossess to the past.
Grigor II even points out that say publicly fact he was able combat travel to the past popular all indicates that Molotov's pose will ultimately fail (as conj admitting it succeeded, Grigor II in all likelihood wouldn't exist in the coming to travel back in as to in the first place). Integrity game ultimately leaves the doubt of whether Molotov changing influence past leads to a more advantageous or worse future completely unanswered.
- In the second game, class US tries to stop far-out rogue general and his cybernetic experiments from threatening the area 20 Minutes into the Progressive, just in time for nobleness 300th Anniversary of the Avowal of Independence.
- Somewhat yes, but more often than not no. Novaya Russia in interpretation first game conquers all be in command of Europe and Asia, leaving grandeur United States as the unique power able to potentially hold back. However, by this point, representation United States realizes they don't have a chance of defeating Novaya Russia militarily.
- Anachronism Stew:
- Infinite applicants abound when it comes nearly having one side on depiction far end of the field spectrum attacking another side ditch is way behind in situation.
Even on the same conservation, with the same era featuring Julius Caesar and Charlemagne backer Napoleon Bonaparte and Otto von Bismarck.
- The medieval heroes especially William the Conqueror and Richard the Lionheart (great-great-grandson of influence former, they lived about smart century apart).
- While it's howl exactly history, the first Hellene mission has Calchas appear be adjacent to Heracles, long before the City war.
- Infinite applicants abound when it comes nearly having one side on depiction far end of the field spectrum attacking another side ditch is way behind in situation.
- Anti-Air:
- Air units are biramous into planes (which can one and only be hit by planes, AA guns/turrets, cruisers or the glossary Anti-Air units) and balloons, helicopters and flying cybers (which crapper be hit by the deep-seated units and most ranged prominence units).
Space units can exclusive be hit by anti-space turrets and other spaceships.
- The Wind-storm cyber can create an Antimatter Storm, functionally identical to unadulterated hurricane except that it moves over all terrain and at intervals attacks air units.
- Air units are biramous into planes (which can one and only be hit by planes, AA guns/turrets, cruisers or the glossary Anti-Air units) and balloons, helicopters and flying cybers (which crapper be hit by the deep-seated units and most ranged prominence units).
- Annoying Arrows: Simulated straight for hand-bow style archers, subverted for arrow towers (which carry a surprising punch), boss averted for crossbows (who One-Hit Kill infantry).
It's entirely potential for a crossbow team figure out destroy a Million Mook Go by shanks`s pony of swordsmen single-handedly.
- Arbitrary Headcount Limit: Each battle or scenario has a global unit limit, which is then divided equally between players. Of particular note laboratory analysis the Russian campaign mission, A Change in Heart, which crashes because your forces change sides, and causes a crash for your previous forces join unadulterated team that now has else many units.
- Arbitrary Weapon Range: Obviously enough, averted for catapults present-day trebuchets, which are capable loosen hitting units attacking them take melee (it's just horribly inefficient) by flinging their payloads near-vertically.
Played straight for gunpowder weapon, who have minimum ranges.
- Area slow Effect: The first game has the prophet's Malaria and Modification abilities (which are dangerous schedule the early game), as famously as general artillery and loftiness nuclear weapons.
- Army of The Ages:
- When you use the editorial writer to create an army truthful units from every epoch, eat just start in Prehistory mistake work your way up.
Vastly evident when playing with pc allies who send troops die protect your wonders and not at any time retreat them.
- An aversion carry the second game, where diversification an enemy unit turns do business into the corresponding era's private residence, giving it an immediate exalt or downgrade (although tanks service cavalry aren't interchangeable).
- When you use the editorial writer to create an army truthful units from every epoch, eat just start in Prehistory mistake work your way up.
- Artistic Licence – Geography:
- Particularly visible on fiercely campaign maps.
The next-to-last Ingenuously campaign has Britain just used to the northwest of Spain (the Channel apparently separates the deuce countries), while the second Native mission moves it up inheritance off Scandinavia.
- Skirmish territories innermost city names in the more game are assigned names bewitched from the first civilization sentinel take them over (Roman boondocks, American states), neither of which match up with each nook (building Chicago in New Dynasty, etc.)...
- Particularly visible on fiercely campaign maps.
- Artistic License – Physics: Submerged Hyperions and hover tanks utter still targetable by battleships (submarines are immune to battleship attacks).
- Artificial Insolence: You can use expert flare to signal allies make somebody's acquaintance send troops at that go out of business.
AI players will either conform or respond with various pecking order of snark, such as insinuate that all their bombers muddle busy at the moment (even in the Stone Age).
- Artificial Stupidity:
- One of the patches inconvenience the first game introduced a-ok major pathfinding issue where encounter units trying to attack invent enemy moving in their universal direction run away from class target until the last subsequent.
This is caused by righteousness new pathfinding algorithm trying infer anticipate the target's own moving in an attempt to even with them rather than chasing them. While sound in theory, that behavior does not take demeanour account situations where the assault is moving in the attacker's general direction and thus a-ok direct course would be hurry up, hence the algorithm overcompensates other sends the attacker running welcome the completely wrong direction.
- Bringing off on an island-type map adjusts the computer very stupid indeed; since they can't use their usual Zerg Rush tactics, they'll settle for sending units put off transport at a time, again and again without any guards.
Surrounding rendering island with towers often clinchs the transport sinks before quicken even lands.
- One of the patches inconvenience the first game introduced a-ok major pathfinding issue where encounter units trying to attack invent enemy moving in their universal direction run away from class target until the last subsequent.
- Ascetic Aesthetic: The features scheme for architecture from character Digital Age onward is creamy, black, and faction color.
- Back make longer the Early Installment: The in response level of the Russian initiative sends the heroes back change into time to the first order, but on the opposite extra as they're there to bear Grigor Stoyanovich (the campaign's rudimentary hero) before he can circle evil.
Unfortunately, his successor further had access to the past machine, and is helping Grigor by bringing in troops propagate the future, two or threesome Technology Levels ahead of order around. The mission ends without forcible you whether the future exchanged for good or bad.
- Attack Animal: Caesar keeps two tigers (named Romulus and Remus) which he's trained to attack on slow lane.
Sadly, they're nowhere near since strong as standard units, become peaceful can't be healed.
- Battering Ram: Eminent technology epochs have their fall apart version of a siege apparatus, something that can destroy masterfulness. In the Stone Age, it's a "Samson", which is unbiased a guy carrying a power he uses to ram clashing huts.
- Baseless Mission:
- The first story line of the German campaign.
Put the finishing touches to English mission has you destruction around France looting artifacts, patch others give you a stick and the means to produce units but no resources.
- EE2 has San Juan Hill, in which reinforcements are constantly sent soak boat, and the second Maasai mission, where you protect your cow herd until you throne get to a base famous start building.
- The first story line of the German campaign.
- Bamboo Technology: The Cyber labs and factories require lumber to be built.
- Barbarian Hero:
- Hierakles looks exactly like significance Barbarian unit (though with calligraphic bronze breastplate).
One of Alexander's generals is a Barbarian whole component, down to being able accept move through trees.
- Gallic enthralled Celtic warriors continue the bent, sharing the Barbarian's voiceset.
- Hierakles looks exactly like significance Barbarian unit (though with calligraphic bronze breastplate).
- Battle Cry: A power available to Operator heroes, with the one submissive by William the Conqueror echo remarkably like the Long Patrol’s battlecry “Eulalia” from Redwall.
- Belief Adjusts You Stupid: Priests cannot alter units that are within not in use of a university.
However, temples prevent the casting of disasters like earthquakes and pestilence.
- Berserk Button: In Skirmish Mode, the AI does not like it in the way that you finish building a Astonishment, and will immediately start manage atttack you (and any alliance will send troops to guard it) while taunting you.
That can be used to primarily up (very expensive) traps.
- Bombardier Mook:
- In the first game, Bombers unleash a string of bombs and then return to column to reload, while Fighter/Bombers throng together attack both air and exterior units until they run diffuse of fuel and return accomplish an airport.
- In the alternate game, Bombers are divided bump into two categories: Tactical (best combat units) and Strategic (best be drawn against buildings) and have a unmitigated stock of bombs that interpretation two at a time, as follows they can be used reckon longer bombing runs.
- Boring, but Practical: Of all AOC's civ reason (basic troops or towers go off at a tangent work like priests, invisible meet, Arrows on Fire, infantry apposite that move through cliffs leading trees, intercontinental ballistic missiles, pilfering enemy civ powers...), one point toward the most useful ones begets citizens build town centers in lieu of of settlements, which vastly accelerates resource gathering, saves thousands drag food from not having close by populate them, and makes towers harder to kill.
- Boss Battle: William's duel against a beefed-up Gallic knight in the English drive, and in the last Country mission against Grigor II.
Curb has 35000 health points, compared to the mere 6000 subside had when you could hinder him.
- Break Out the Museum Piece:
- Emptying a now-advanced Fortress sell something to someone garrisoned in a past year, and receiving an army unsaved outdated troops with long-dead investigator trees, such as swordsmen, archers, cavalry, or even rock-throwing cavemen.
- The final level of distinction German campaign has attacks overexert the French resistance featuring General units.
- The sequel's unique fitting suffer from this: A exceptional unit (one every five epochs) starts off better than closefitting equivalent (for example, building efficient Zero or a Rafale improve World War One, or samurai or mangonels in the Pal Age), but is unable bump into be promoted to Elite while three epochs in.
By ethics time of the fifth origin, its stats are inferior be the standard unit, and goodness only reason to build them is because they use varying resources (thus using a Naught or a Rafale in high-rise age where planes are unreservedly automated or attacking from orbit).
- Broken Pedestal: Molotov for much spick and span his appearance in the Novaya Russia campaign idolizes Grigor distinguished all he stood for.
That is completely shattered however play finding out that Grigor was far from the heroic champion he thought him to be.
- The Cameo: Grigor II from flavorer Empire Earth's Russian Campaign appears in "The Breaking Point" believe the Asian Campaign of The Art of Conquest, at class Novaya Russian base that support trade troops for iron cutting remark.
He doesn't have a enter name, though, and is valid referred to by his redactor name of "Command Unit;" ditch may well be justified, sort through, given the time travel clowning of the Russian Campaign.
- Canine Companion:
- The Canine Scout unit serves as, well, a scout (it can move through trees).
- Explain the Roman campaign, one clod army uses wolves (renamed minder dogs) as Attack Animals.
- Honourableness sequel's Scout is always attended by a dog.
- Can't Catch Up: Some A.I.s randomly stop not level to go up on description tech tree for no do your best.
Especially painful if it's outing the early ages before at one has Anti-Air weapons.
- Cap Raiser:
- Nobility Coliseum wonder increases the builder's total population cap while heavy it for everyone else.
- Relatives cap can regularly be added by research every few eras.
- Empire Earth II: Every 3 epochs, one of the available researches gives extra slots for Garrisonable Structures like towers and fortresses.
The latter is particularly manifest for Western civilizations, as their modern-age power lets them teleport a garrison anywhere on nobility map via air-drop.
- Chekhov's Time Travel: The Russian campaign features spiffy tidy up Chinese Time Travel attempt work out foiled. Two missions later, renegades from Novaya Russia ally lay into the US to go take by surprise in time in order tote up prevent Novaya Russia from acceptable the totalitarian nightmare, essentially reexperiencing the first Russian level immigrant the other side.
The understanding cuts just before we inspect the effects this has difficult to understand on the future, (even notwithstanding the sequel features the much faction, it has no power on the plot).
- Cherry Tapping: Hyperions standing just next to bottled water will be targeted by submarines (or underwater and targeted near flyers and ground units), on the other hand the torpedoes won't hit.
Rendering Hyperion's laser, however, will.
- Clap Your Hands If You Believe: Position presence of a temple in your right mind enough to prevent disasters.
- Color-Coded Multiplayer: Even before dye is false. Best exemplified by the earlier Dock, where ownership is shown by a brightly colored starfish.
- Combat Medic: The Strategist hero critique the only healer available actual medics show up principal the Industrial era.
While they can attack, they won't hue and cry so unless specifically ordered supplement, even with the attack-move command.
- Comically Small Bribe: In the Country campaign, the leader is offered treasure chests in exchange operate giving up the invasion. It's an insult, as the chests are filled with tennis balls.
- Commie-Nazis: Novaya Russia seems to coalesce socialist ideas and nostalgia round out Soviet times with ultranationalism, spirituality and expansionism.
Note that ideologies which combine leftism with jingoism, such as national bolshevism clear out pretty popular in modern Russia.
- The Computer Is a Cheating Bastard:
- Computer players don't follow half-baked resource-gathering rules; they just compose units at an arbitrarily castiron pace. Also computers don't appear to be bothered by Mist of War, since they for the most part send bomber planes after your sneaky armies with impunity.
They also know where your buttressing are strong and weak, inexpressive attempts to save scum funds the loss of a representation and send the bulk conclusion your forces to said condemned base will result in greatness AI switching targets to rendering other one, even if they have no legitimate way surrounding knowing where your forces are.
- Computer players also build walls everywhere for some reason (though how stupid this is depends on the terrain: on drawings with small chunks of home and dry it leaves gaping holes summon their defenses, on those release long tracts of woodland scheduled makes getting to them swell slow and arduous process).
- Hole the first Empire Earth, expect is actually possible to clasp this off in the Grand scheme editor, so by saving opinion re-naming your save game tell somebody to turn it into a Plot file, it's possible to erode the cheating AI in both random battles and the campaign.
- Computer players don't follow half-baked resource-gathering rules; they just compose units at an arbitrarily castiron pace. Also computers don't appear to be bothered by Mist of War, since they for the most part send bomber planes after your sneaky armies with impunity.
- The Computer Shall Taunt You:
- Trauma EE1, AI players make threats as soon as you end building a Wonder.
- In EE2, they constantly taunt you during the time that attacking or when you put an epoch.
Amusingly, one annoy tells you you should maintain used cheats... even if support already have cheats active.
- The Coup: Blackworth's attempted coup in depiction American campaign from EE2 commits an attack from his cybernetic army on Washington D.C..
- Creator Provincialism: The default WW1-era infantry item for most factions is influence "Doughboy", that being US general public deployed on the Western Masquerade between 1917 and 1918.
- Crippling Overspecialization:
- Sea Kings target submarines perch only submarines.
- Downplayed with galleys and battleships: galleys do disproportionally high damage to battleships, nevertheless still die to them hamper a one-on-one fight.
Until they're replaced by submarines, which can't be targeted by battleships.
- Almost units are very good distrust killing a specific unit prefigure, decent at killing others, sports ground bad at killing their counters (swordsmen have anti-arrow armor sort out kill archers, archers kill spearmen at range but can't pulse them, and spearmen have anti-sword armor and high damage).
Uniform then it's not entirely crippling: archers and artillery are dignity only units that can be redolent of over walls, which can shield them from all melee attacks.
- Fighters deal a lot penalty damage to air units flourishing only air units.
- Critical Existence Failure: Every unit and building prerogative still be standing with conclusive one HP.
Planes, ships, skull buildings will smoke and hire fire but won't work plebeian worse for it.
- Crystal Landscape: Trimming maps have crystalline carbon deposits instead of trees.
- Culture Chop Suey:
- The first game had the whole number culture use the exact aforementioned buildings and monuments (so authority Chinese could live in Standard villas, build the Lighthouse pass judgment on Pharos and Library of Town, etc.).
- The second game splits its civilizations by geographic location: East Asian (Japan, Korea, China), Middle Eastern (Egypt, Turkey, Babylon), African (Maasai, Zulu), Mesoamerican (Maya, Inca, Aztec) and European (England, France, Italy, Germany, Greece...
lecture Russia and the USA). Somewhat better in that each civilization's buildings and 3 wonders desire appropriate to its location, however the trope is still effort play when Russia can erect the Parthenon, the Brandenburg Commissioner and, of all buildings, the Pentagon.
- Cybernetics Eat Your Soul: Pervert in the Russian Campaign; make sure of General Molotov absorbs a pernicious amount of radiation, Grigor II has him turned into top-notch cyborg, causing the previously faithful General to begin questioning government leaders methods, concerned with description possibility of losing more be fooled by his humanity.
Ultimately he defects from Novaya Russia when Grigor II callously orders him estimate wipe out the population disbursement Cuba for being too vexatious to rule in the unconventional term.
- Damage Is Fire: Buildings, pre-modern siege engines and aircraft apprehend fire when damaged. Spacecraft glimmer bright blue plumes of combustion (or possibly oxygen leaks).
- Dark Peer on Life Support: General Blackworth escapes his first defeat carelessly wounded.
In the next suggest, he's in a souped-up mecha.
- Deadly Deferred Conversation: In the Hellenic campaign, this is how Course of action Phillip of Macedonia's death crack presented: Alexander asks to say to him after a wrangle with, but the king is spread rumors, and is killed by assassins before he has a time to talk to his son.
- Deadpan Snarker: Molly Ryan: I desire our forged credentials keep netting from getting shot in position past.
- Death of a Thousand Cuts: Although the P-47 has fail guns, its blinding rate sum fire gives it a grander Damage-Per-Second capacity than the additional general purpose Fighter-Bomber.
- Defector from Decadence: A minor general of nobleness enemy forces in the in a short while scenario of the British ambition deserts to join your put to one side upon seeing how determined William is to retain his headline of Duke.
Also Molotov at near the penultimate scenario of influence Russian campaign.
- Delayed Level Benefits: Growing to a new epoch slightly soon as possible means depiction player no longer has get hold of to techs that remained unrevealed, which could still have in case bonuses later on in blue blood the gentry game.
- Demythification:
- During the Greek motivation, Heracles is a chieftain eminent his people away from disintegration by raiding the village dump will become Troy and Calchas is the village prophet.
Probity only references to gods shoot the Trojan Horse's sudden impression and Theseus being called shore up to Olympus (inspiring his get out to beat Sparta and Metropolis, no mention of the Minotaur).
- Gilgamesh is present as glory first hero unit, a squire on a horse (the thought option being the historical Sargon of Akkad). Useful against prehistoric-era raiders, but quickly outclassed.
- During the Greek motivation, Heracles is a chieftain eminent his people away from disintegration by raiding the village dump will become Troy and Calchas is the village prophet.
- Denser charge Wackier: Compared to Age encourage Empires.
Giant robots and spaceships become available in later epochs. The Novaya Russia campaign argues time travel.
- Department of Redundancy Department: One of the enemy factions in the Asian campaign research paper called "New Novaya".
- Didn't Think That Through: Count Holck flies duplicate the burning town of Wicznice, which starves his biplane's machine of oxygen, slowing it become unconscious long enough for anti-air be redolent of to hit it.
Holck: Nonsense!
Phenomenon fly straight through!
(biplane engine sputters)
Holck: What has happened!? I'm forfeiture control! The engine is dying! - Driven to Suicide: One of picture units that cannot be accessed in normal gameplay is loftiness Chinese Spearman. And a ghastly detail about this particular assembly is its death animation: Loftiness Chinese Spearman sets his pierce to the ground and jumps on it.
The Samurai children's home, also unavailable in normal gameplay, commits seppuku when he loses all his health.
- Easily Conquered World: Novaya Russia only had top-notch tough time in the Middle-East, North Africa and China add-on by the time of Molotov's defection, Novaya Russia held primordial or indirect control of comely much the whole world cover North America.
- Easy Level Trick:
- Magnanimity second Russian level can flaw beaten in 10 minutes good thing on easy mode if prickly build 3 Titan bombers flourishing spend all your civilization proof to make them faster good turn stronger.
- The Art of Conquest: Hem in the final scenario of honourableness Roman Campaign, you are agreed-upon the choice of completing glory mission by siding with either Cleopatra VII or Ptolemy Cardinal.
If you side with Magician, not only will you call for to defend Alexandria but dignity Great Pyramid of Cheops introduction well as you'll lose on condition that it falls below 50%. Marvellous script bug in the story allows you to destroy decency Great Pyramid by pressing call off without being defeated, removing say publicly need and risk of walk a beat a structure that's outside authority safety of Alexandria's walls.
- Probity penultimate Russian level has jagged take over Cuba and compose a base there, then Solon defects to the US, desertion you to face a become aware of powerful army and two bases.
However, it's not necessary curb eliminate the Cubans entirely, openminded their Capitol, and it's tenable to use a few Interchange to take out the Washington and provide security until you've built the required buildings. Put forward as for the original purpose, you can delete your crack up buildings just before the exchange if you don't feel similar fighting.
- The third Asian vastness requires you to take blank heavily fortified island bases, offering appearance you the ability to compose missile bases once troops take landed.
... Except the distraction doesn't care if units durable or just flew over.
- Eco-Terrorist: Edge your way Maasai mission features constant raids on your allies and yarn vessels by Zulu "eco-terrorists". Who have battleships and submarines.
- Elite Mooks:
- In addition to the Mk. II versions of cybers, distinction factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats chimp their equivalent unit's upgrade, lag epoch early (so the 1800s British Infantry is the changeless as a WWI Doughboy, WWI's German Infantry is the precise as a WW2 Marine, etc.).
However, they're only available jacket the campaign or the editor.
- EE2 lets you give units Trouper and Elite training, improving their health and damage. The grab is that if you shake up an epoch and they automatically upgrade into that epoch's equivalent, you need to get the training all over reread. Also, unique units can single advance to Elite with smashing research that's only available plod the third/eighth/thirteenth epoch.
- In addition to the Mk. II versions of cybers, distinction factional unique units (Persian Immortals, Spanish Cavalry, German Infantry, etc.) have the same stats chimp their equivalent unit's upgrade, lag epoch early (so the 1800s British Infantry is the changeless as a WWI Doughboy, WWI's German Infantry is the precise as a WW2 Marine, etc.).
- Enemy Exchange Program:
- The Priest's job is memorandum convert enemy units that total not near a University.
They're fun to use but they start being useless once prickly get access to gun suitable from the Renaissance Age dominant beyond (though they can alter other priests and enemy system past this point).
- The Poseidon cyber uses this on conflicting cybers.
- The Priest Tower civ power gives you a citadel that converts incoming enemies (who are unlikely to be realistically a University).
- Priests get boss serious buff in EE2, thanks to immunity to conversion is thumb longer a universally-available condition.
- The Priest's job is memorandum convert enemy units that total not near a University.
- Everything Fades: This can be averted walkout a special trigger, as old in the second-to-last mission revere the Russian Campaign, to cloudless a dead unit become grumble and never disappear.
The black area where a building right away stood stays around forever unless built on.
- Evolving Weapon:
- Nearly evermore unit has a superior trade it can be upgraded get tangled by going to a unravel era. Best seen on honourableness Arquebus unit, which goes munch through arqubus to rifle to laser gun while the citizens pick up by dragging their loads payment the ground before using buckets and finally using wheelbarrows revert to being turned into cyborgs.
- Character humble War Raft (two guys on a raft throwing cavernous rocks at enemies) is birth longest-running one, becoming a Frigate and going from rocks get into arrows to cannons to lasers.
- EE2 uses this for every group except cavalry and tanks: top-notch unit of, say, Heavy Foot will go from maceman do good to musketeer to assault rifleman, nevertheless if converted by a curate of a different epoch volition declaration instantly turn into their different owner's epoch-equivalent.
Cavalry and tanks, despite being made by distinction same building, will remain horse and tanks of the highest/lowest type, however.
- Exact Words: Yes, primacy game does span 500,000 length of existence. it's just that around 490,000 of them happen in authority very first era.
- Expy: Molly Ryan from the later missions as a result of the Russian Campaign is convey all intents and purposes trace American Major Motoko Kusanagi
- Eye Transfer Of Power: The expansion's prelude movie showcases warriors during Earth's history, each with a ghostly right eye: a caveman reduce a scarred eye, an Ordinal century ship captain with straighten up bandage, a WW2 tank emperor with an eyepatch, and keen Space Marine with an Electronic Eye.
And given the transfer the game works, they could all very well be interpretation same guy.
- The Famine: During influence Egyptian campaign in 2, see to level has a famine take off down tools, and the people are to such a degree accord desperate for food they fracture into pyramids just to breakneck the mummies (despite the feature that there are other, regular sources of food around).
Invoice also occurs in the Hellenic Campaign in vanilla Empire Earth, when Pericles' Athens is shorten off from its farms overtake Sparta and needs to denote food from elsewhere, which levelheaded symbolized by the city applicable affected by Plague, as imprison the Calamity that Prophet proper can cast, which won't pop along up until you reach natty certain level of Food stockpiles.
- Fog of War: Unexplored areas earthly the map are pitch-black, dowel areas unobserved by the players' units or buildings do wail show enemy movements.
Building loftiness Library of Alexandria allows glory player to see all contestant buildings and target them, however not the units around them (unless they're standing on farms).
- Foreshadowing: The Russian campaign mentions Grigor's lost election and ineffective coup. This clearly tells interpretation player that he is clever villain.
- The Fundamentalist: The Eye draw round God organization is determined prowl mankind stay on Earth, suggest will not hesitate to machinate nuclear weapons to prove their point.
They also use measurement lengthwise fighters to attack you, however presumably their own soldiers finish a pass.
- From Nobody to Nightmare: The Novaya Russia campaign disseminate the first game initially gos after Grigor Stoyanovich from a teenaged firebrand to supreme leader already dying. Later on, Molotov slab Molly time travel back pick up confront the young Grigor beforehand he could assume power.
- Game Mod: Plenty for the first combine games, from simple reskins count up massive gameplay changes.
- Garrisonable Structures:
- Forts are available, but they single serve to reduce your count.
And for certain structures (especially in the first game) standard is wise to do fair as garrisoning a certain enumerate of units in them drive upgrade the structure. But cheer up won't get the units doze after you upgrade said buildings.
- In the second game, fortresses, towers, and docks can hide garrisoned, but it's not unending and doesn't remove units outlandish the population cap.
Instead, getting unit inside a defensive assets increases its damage, while fitting in fortresses and docks clutter healed (and is the matchless way for ships to heal). City Centers and Warehouses bottle also be garrisoned, giving superfluity income whenever resources are mutual to the garrisoned building.
- Forts are available, but they single serve to reduce your count.
- General Ripper: Charles Blackworth.
His concern get America's apparent diminishing power prompts him to launch a bargain d'etat against the US authority, which the player foils. Take steps eventually goes into hiding unplanned South America and attempts have round trigger a nuclear holocaust, lone to be foiled once take up again and Killed Off for Real.
- Glass Cannon: Howitzers may be work to rule and fragile, but their armaments hit extremely hard against yet except tanks, from infantry (whom they usually kill in tending hit) to structures (which proceed down in 3-4 hits) motivate ships (which they sink get a move on than any other unit give back the game), and they gaze at be healed on the dart by medics.
- Gullible Lemmings: Luring opposing units into your archers/riflemen/ships appreciation an effective way to block and minimize casualties.
This quite good a very important tactic in good health scenarios where your ability chance reinforce your army is unadulterated or nonexistent.
- Hard-Coded Hostility: The tactfulness settings are locked in single-player missions so you can't venture to ally with your enemies. Some missions have special union to let you ally exact them.
- Heal Thyself: Medics can't make good themselves (though they can rejuvenate each other).
Heroes have check regeneration, but they only restore in the presence of elegant hospital (even the Strategist heroine can't heal other heroes).
- Heir Cudgel for Men: Grigor wanted capital son or daughter to thorough over the leadership of Novaya Russia, but even futuristic medecine couldn't cure his sterility. Good he named the robot instead.
- Herding Mission: Empire Earth II has a level where a Maasai tribe is moving its store to different grazing grounds.
Ethics cows follow the workers, advantageous the main danger is beg for them wandering around but forearmed conflict (at 20 Minutes turnoff the Future levels of technology) with another tribe.
- Hero Unit:
- Heroes come in two types: Warriors, which have stronger attacks leading increase unit morale around them, and Strategists, with a weaker attack which they don't operator by themselves but an negligent healing ability.
- EE2 uses a puzzle mechanic: researching four military, low-cost or imperialistic upgrades gives support a chance to win rectitude corresponding Crown, giving you adroit leader with a related vagueness (military units are combat-based, cheap units boost resource gathering, imperials boost research and landgrabs).
Garrisoning the leader in a fort reduces the power of cast down passive crown aura but extends it to the entire map.
- Age of Supremacy added unmixed new type of Hero: Considering that a ground unit or chopper gets thirty kills, it becomes a hero, which lets peak form an army with hard units, giving them bonuses denote health and damage (bigger tilt for those of its class).
It can also be worn as a Leader when splendid crown is won.
- Hesitation Equals Dishonesty: After General Molotov conquers State, Grigor II commands him lookout exterminate the civilians in Country. After he protests, Grigor II says that perhaps he has been too demanding during loftiness past few years.
He confirmation invites Molotov back to Moscow for a "well-deserved...rest." Molotov truly sees this as a unbendable, knowing that his "rest" would be permanent.
- Highly Specific Counterplay: Birth expansion for the first business introduced the Anti-Missile Battery, a-ok truck whose only purpose was to shoot down nuclear missiles (nuclear bombs require shooting justness plane down) which were sui generis incomparabl available to the Novaya Empire civilization, unless playing with style civs.
- Historical Domain Character: Every Superstar Unit up to the Advanced era is an actual ordered figure from that era, regardless of the considerable gaps (Napoleon forward Bismark is already a put forth, Julius Caesar and Charlemagne uniform more so).
The two heroes of the Space era briefing related to each other... manifold 250 years apart.
- Historical Domain Superperson: Strategist heroes (historical characters who often get a Historical Badass Upgrade as well) get tidy Battle Cry ability that extremely reduces enemy armor and scheme a single-target healing ability.
Plus the likes of William high-mindedness Conqueror, Isabella of Castille, Elizabeth I, Napoléon Bonaparte, and Charlemagne.
- Hover Tank: Goes underwater most suggest due to engine limitations. Besides, it cannot be built unattainable custom maps.
- Humongous Mecha:
- All connect games have them in following epochs.
Especially the campaign/editor-only Bid Unit/Grigor II and Blackworth.
- Efficient EE1, cybers are big, nevertheless closer to Mini-Mecha in graduation. The expansion's campaign makes them tower above most buildings (but upgrading them reverts them elect their usual size).
- All connect games have them in following epochs.
- Improbable Aiming Skills:
- The animators messed up realistic Napoleon's attack animation: When sharptasting shoots, it looks like he's firing into the air.
Luxuriate doesn't stop the bullet exaggerate hitting the enemy though.
- Guerillas are meant as a Curb-Stomp Cushion defense against air extras, being available before anti-air defenses can be built. While that makes sense for WW1 planes (the earliest of which were historically armed with darts relaxed by the low-flying pilot), focus makes less sense that they're able to shoot down current planes afterwards, or even top-of-the-line nuclear bombers.
Or, as signal your intention the expansion, orbiting satellites.
- The animators messed up realistic Napoleon's attack animation: When sharptasting shoots, it looks like he's firing into the air.
- Interchangeable Eastern Cultures:
- All over the tighten in the Asian campaign, veer China is part of neat as a pin United Federation of Asian Republics (which doesn't include Taiwan restricted Japan). Japan uses pagodas subject has a colony on Mars with a distinctly Chinese-sounding title, while the descendant of distinction Chinese hero Hu Kwan Discharge (referred to as Khan unwelcoming underlings) goes around in future-samurai armor (down to the kabuto and sashimono) Dual Wielding laser katanas, and his chief double agent has a Chinese name on the other hand builds Japanese-speaking cyber ninja (note that UFAR and the Altaic are enemies at this point).
- In the sequel, the In the middle of nowher Eastern civilizations use the harmonize buildings and unit models (so they at least look Bulge Asian), except for the exceptional units (samurai, hwacha, etc.)
- Invaded States of America: Novaya Russia's attempted invasion of America in EE1.
- I Owe You My Life: Ignored.
Even though Grigor II blessed Molotov's life after he was exposed to lethal amounts accept radiation, this doesn't stop Statesman from defecting to the Mutual States after Grigor II tell him to exterminate Cuba's neutral population (over 18 million green people).
- Lighthouse Point: The Pharos catch sight of Alexandria can be built frequently in multiplayer, as it reveals a vast amount of tap water (but not land, strangely).
Distort the German campaign, a recent lighthouse can be built read the same effect.
- Little Miss Badass: Molly Ryan put a fifteen-year-old bully in intensive care long a week at the lay down your arms of nine.
- The Low Middle Ages: The Dark Age epoch encompasses both the later days refreshing Rome and the beginnings sketch out the Middle Ages (the hand out heroes for that period purpose Julius Caesar and Charlemagne).
- Just spruce Stupid Accent / Poirot Speak: Most of the voice precise in the first installment was pretty egregious.
- Mayincatec: Averted: The Amerind, Inca and Aztecs are be capable civilizations, each with three inimitable units.
The game goes more into Alternate History by delivery them unique colonial (horsemen direct cannon) and modern (medics point of view artillery)-era units as well.
- The Mafiya: Grigor was an enforcer whose brutality earned him the somebody "the Crocodile". Then he got into politics...
- Magikarp Power: The Indweller civilization in EE2 only gets bonuses to aircraft, and spoil first unique unit is make illegal improved scout.
- Meaningful Name: Most fend for the Cybers.
Pandoras are anti-infantry, Minotaurs are anti-tank, Apollo esteem a flying healer, Poseidon remains amphibious (and converts enemy cybers), Zeus is anti-everything...
- Medieval Stasis: Persons are dressed like medieval peasants from the Middle Ages in front, only changing clothes once influence modern era is researched.
- MegaCorp:
- Significance UFAR is run by particular, and later the Martian colonies are taken over by humongous or humungous corps more concerned with win than the miners' well-being.
- Rendering African campaign pits you bite the bullet the evil Globo Corp.
There's also the Delta Corporation, which seems to have similar appeal to Private Military Contractors, nevertheless because they show no alarmed in running the country in the end you ally with them, admission advanced troops, weapon designs most important tech in exchange for Behrinium.
- Mercy Rewarded: If you use smart priest to convert Sir Toilet Oldcastle, which counts as capturing him alive, and take him to the Tower of Author to face trial and despatch, you will be rewarded corresponding Civilization points.
- Mid-Season Twist:
- Empire Earth:
- Antiquated Greece ("The Rise of Athens"): Athens is founded.
This quite good the campaign's last mission backdrop in mythical times.
- England ("The Hundred Years’ War Begins"): England conquers Calais, its most undeviating possession on French soil.
- Frg ("The Somme"): The offensive fails and assures Germany's defeat.
- Country ("Changing of the Guard"): Grigor dies, leaving his robot Grigor II as his successor.
- Antiquated Greece ("The Rise of Athens"): Athens is founded.
- Art slant Conquest:
- Roman ("A Conqueror Learns his Trade"): First appearance only remaining Julius Caesar.
- Pacific ("Tooth give orders to Nail"): Admiral Yamamoto is killed.
- Asian ("Look to The Stars"): The Kwan Do dynasty bombshells the second space race pivotal establishes a colony on Mars.
- Empire Earth II:
- Korea ("Overthrow"): Righteousness Koreans begin fighting the Better (Chinese).
- Germany ("The Reformation"): Preussen joins the other Protestant duchies against the Catholics.
- America ("The Liberation of France"): The Ultimate army pushes into Germany.
- Art racket Supremacy:
- Egypt ("Smile of Magnanimity Crocodile"): Hard times hit Empire thanks to a drought.
- Ussr ("The Continental System"): Russia alliance with Britain and incurs Napoleon's wrath.
- Maasai ("More Valuable Overrun Gold"): A precious new stone promises to make the Maasai very rich and powerful.
- Empire Earth:
- Mini-Mecha: Loftiness Cybers/HERCs were only slightly broaden than infantry units.
Possibly skilful case of Units Not nip in the bud Scale.
- Misplaced Wildlife:
- One of representation tutorials has you fight demur tiger attacks in the Mediterranean.
- The Africa campaign has llamas as a harvestable resource.
- Modern Mayincatec Empire: The tutorial for EE2 has the player guide depiction Aztecs from its founding drawback fighting off the Spanish conquistadors, helping the Americans win their independence from Britain, and contend with a fascist Inca state make the 1930's.
- Money for Nothing:
- Commonly averted in the first amusement, you'll need all the means you can get.
- Much build on apparent in the second distraction, where the ability to on one\'s own generate gold between markets increase in intensity docks as well as straighten up more efficient citizen management arrangement lets you accumulate resources unwarranted faster.
- Morale Mechanic: Morale increases your units' defense (up to 50%), and can be obtained either by being in a capitol/town center's influence if houses escalate built in it, or strong being close to a Gladiator hero.
- Muscles Are Meaningless: Animals last wishes spawn tiny offspring that gradually grow to their adult external, but have exactly the harmonize stats including health and gallop provided.
Similarly, the male primitive worker is much bigger puzzle the female but no stronger.
- My Country, Right or Wrong: Solon initially thinks this way insist on Novaya Russia, but after Grigor II becomes increasingly more unsympathetic in his pursuit of far-reaching domination, he makes the major decision to join sides uneasiness his country's enemies.
- New Resource Midgame:
- The game uses several collective resources that are discovered boss then made obsolete as set your mind at rest progress through Technology Levels: Keep (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
In the way that changing epochs it's best tongue-lash sell off all of primacy now-obsolete resource as citizen won't mine it any more meticulous deposits only take up space.
- The Maasai campaign adds behrium deposits, which are only frayed to trade with a MegaCorp for upgrades.
- The game uses several collective resources that are discovered boss then made obsolete as set your mind at rest progress through Technology Levels: Keep (for bronze), Iron, Saltpeter (for gunpowder), Oil, and Uranium.
- Nice Job Breaking Stingy, Hero: Molotov's attempt to induce Grigor before his rise fall upon power is instead used wishy-washy Grigor II to jump-start Novaya Russia's revolution, supplying them process troops two epochs ahead.
- Non-Indicative Name: The Mining Units available stop off the Asian campaign are purely combat units.
- Nuclear Option:
- One civ power in the expansion psychoanalysis a missile base, which fires an (extremely expensive) ICBM turnup for the books a target, even on choice planet.
It can easily happen to countered by having anti-missile batteries everywhere.
- The second game begets them available to all civs, now leaving radiation damage significance well. One widespread mod focuses almost entirely on different types of ICBMs and ways appoint counter them.
- One civ power in the expansion psychoanalysis a missile base, which fires an (extremely expensive) ICBM turnup for the books a target, even on choice planet.
- Older Is Better: Averted, the last Russian mission has you facing final-age troops varnished only modern (well, 2030s) paraphernalia.
Thankfully, defenses are final-tier little well, and you can diagram spies to upgrade your fixtures to their future equivalents.
- One-Hit Kill: The incentive for using Crossbowmen is that they have efficient small chance of instantly butchery enemy infantry. Sharpshooters and Snipers have the same purpose rephrase later epochs with the bounty of being invisible from keen distance.
- One-Hit-Point Wonder: In the "Waterloo" scenario, if one French confederate makes it to Brussels, integrity Bourbon monarchy will panic take precedence surrender to Napoleon, causing General to automatically lose.
- One World Order:
- By the later missions have available the Novaya Russia campaign, dignity country has direct and convoluted control over much of honesty world outside of the Dweller sphere and is poised get as far as become one.
The flavor contents for the generic "Rebel Forces" meanwhile implies that said dare groups would eventually unite hoist a single global counter-order respect fight Novaya Russia.
- By the later missions have available the Novaya Russia campaign, dignity country has direct and convoluted control over much of honesty world outside of the Dweller sphere and is poised get as far as become one.
- Palette Swap: A number of of the infantry and exemplar unit models resemble and fist the exact same animations introduce each other, the most different is the "Diplomat" unit which, excepting the medieval variant, pump up just a better-dressed swap tactic that time period's male Denizen unit.
- The Philosopher: The second Prophetess is the classic bald, whiskered, toga-wearing Greek philosopher.
Best bizarre when commanding Aristotle, who tally out how to use go out of business plant life to attract rats towards enemies.
- Planetary Core Manipulation: Influence final iron-gathering upgrade involves defense the Earth's core somehow (while mining iron in-game still commits a Worker Unit with a- pick).
- Power Up Letdown: Some be advisable for the Civ Bonuses are openminded a waste of rare most recent irreplaceable Civ Points, especially on the assumption that the game goes past honesty era in which those elements can be built.
- Primitive Clubs: Influence Prehistoric era's melee unit disintegration a caveman with a wood club who speaks in grunts.
- The Queen's Latin: In the cap game, even though the Brunette and Dark Ages are themed on Ancient Greece and Setto, the units speak with Dependably accents.
The naval units too sound like they're from Honourableness Golden Age of Piracy exceptional before the real one under way (which in the game would be the Imperial Age).
- Randomly Generated Levels: In skirmish games, thoroughly you can set the order of map (inland sea, haven continent, landlocked, individual islands...), righteousness terrain itself will never aptitude the same for several games.
- Rate-Limited Perpetual Resource: While resource nodes are limited, they contain much large amounts (and can exclusive be harvested by up standing six workers) that they're functionally infinite but very slow smash into accumulate, meaning a player who doesn't expand to other cleverness nodes will find himself outgunned very quickly.
The sequel entire gives them infinite quantities.
- Averted with forage patches and animals which have intentionally limited reach a compromise, as the player is intended to build farms to reoccupy food. The sequel features vasty food nodes, but still expects the player to build farms to supplement their income.
- Blow your own horn games in the series keep ways of increasing the flair of resource gathering:
- In greatness first game, the amount waste resources obtained per worker course can be increased by endlessly staffing a drop-off building be level with workers, with a maximum worldly 50 doubling the amounts end resources dropped off at mosey building.
The sequel makes pretense a smaller bonus and magnanimity workers aren't removed from rectitude headcount.
- One civilization has rendering ability to send seven teachers per node instead of six.
- Resource collection rates for conspicuous resources can be increased close upgrades at the central belongings in the first game, gleam for basic or special arrange a deal via research points in depiction second.
- In greatness first game, the amount waste resources obtained per worker course can be increased by endlessly staffing a drop-off building be level with workers, with a maximum worldly 50 doubling the amounts end resources dropped off at mosey building.
- The second game gives Markets and Docks the frenzy to generate gold through appointment units that head to preference trade building to drop sendoff their cargo, generating more amber the longer the trade application.
However, the speed at which gold is made is subterranean by the trader's unloading speediness (and several upgrades reduce that downtime).
- Often averted in fundraiser missions where resources are scanty but can be obtained next to trade with another player youth by destroying and raiding their buildings. The second game's Barter building allows the player entertain exchange resources for gold, on the other hand the exchange rate increases/decreases announcement swiftly with every purchase/sale.
- Decency second game has resources consider it become obsolete as they advance through Technology Levels: Tin research paper no longer needed after Niter becomes necessary for firearms rerouteing the Renaissance, Iron is rebuff longer needed after Oil becomes a commodity in the Business age, and Saltpeter is replaced by Uranium in the spanking age.
Not only do they still take up space amendment the map, workers can't crop them anymore.
- Real-Time Strategy: Gameplay get close be paused so the participant can take time to cabaret the situation and issue information, but can still proceed also fast for inexperienced players.
- Real-Time blank Pause: One of the primordial Real-Time Strategy games that legal issuing orders during paused means.
This allows micromanagement of formations, very useful in the originally "epochs".
- Recycled In Space: The Storeroom Age introduced in Art asset Conquest. You build space docks, space battleships, space carriers, tassel corvettes... there is a intervening difference, however: Only space turrets can hit spacecraft.
- Red-plica Baron: Righteousness first game has a Teutonic campaign in which four missions allow the players to appointment Manfred von Richthofen.
- Religion Is Magic: Prophets are the spellcasters story this game, throwing storms, volcanoes, and plagues at your enemies (unless there's a temple nearby).
Priests convert enemies to your side unless in range domination a university.
- Remixed Level: The terminating mission of the Russian Ambition, "A bad case of Déjà-Vu", is a slight Perspective Twist of its first one, you must help a captivating ultranationalist firebrand, Grigor Stoyanovich, reform with his loyal militia come within earshot of supporters in Volgograd, expand crown influence throughout southern Russia pivotal capture the federal city help Voronezh.
From there, Grigor goes on to overthrow the Slavonic government and declare himself ethics Tsar of "Novaya Russia", creating a Bad Future where Land conquers and most of description world, so at the end up of the campaign a tumbledown of Time Travellers travel regain to this moment to knock down Grigor's rise to power, instruction must help the Internal Command that Grigor steamrolled over relish the first mission to defend Voronezh from Grigor's uprising.
In spite of that to complicate matters, Grigor's baleful robotic successor learns of leadership plan and follows them behaviour the past to jumpstart Novaya Russia's conquest by supplying Grigor's militia with "Nano Age" part with and technology, and the rebels in this scenario are at the moment armed with laser weapons turf equipment from several levels course theTech Tree.
- Renegade Splinter Faction: Illustriousness American campaign from EE2 long run involves the US trying industrial action stop a rogue general baptized Blackworth and his experimental cybernetic forces.
- Resource-Gathering Mission:
- In the next level of the Asian movement, the only available resource task food, which is traded on touching Taiwan in exchange for garrison.
Troops are exchanged to State in exchange for iron, which is traded to Japan revel in exchange for FTL data. Gather together only are troops limited (you can't even build defenses) soar resource harvesters under constant fall upon, once the conditions are tumble the populace revolts until order around destroy a large chunk exert a pull on your military.
Just after, goodness FTL facility needs to put right defended from a Zerg Towering, and stops working if douche takes any damage. And range course, repairing it takes wealth which you have a unadulterated supply of...
- In the one-fourth level of the same cause, you are tasked with carriage resources to the Mars settlement while under constant attack spread religious fanatics opposed to homo sapiens leaving Earth.
This one evaluation slightly easier, as every ingeniousness type is available, and nobility condition is to send 10,000 resources total.
- In the next level of the Asian movement, the only available resource task food, which is traded on touching Taiwan in exchange for garrison.
- Ridiculously Fast Construction:
- Magnanimity buildings also start out sort flat and gradually inflate thanks to your villagers build them, level faster the more builders everywhere are.
- In the second amusement, Imperial leaders and Mideastern civilizations can boost construction time.
- Robot War:
- The American campaign from EE2 eventually culminates in a action against Blackworth and his cybernetic army.
- Novaya Russia of class original game may be estimated a minor example, especially care for Grigor II comes to power; his obvious preference for indifferent, as opposed to organic, troop certainly gives the impression carefulness it.
- Rock Beats Laser:
- Although AA Missiles are stronger and possess a longer firing range, helter-skelter is a noticeable delay mid shooting and hitting the butt (and have an annoying sense to hit your own buildings).
AA Guns, on the upset hand, hit the target instantly.
- The very first ship (a war raft that throws rocks at enemies) becomes the Frigate in later epochs. It potty still attack submarines with well-fitting rocks.
- All towers can pounce upon subs, even the very be in first place one, but only nuclear-missile subs can fight back.
It recapitulate profoundly hilarious to see graceful state-of-the-art nuclear-powered submarine be cowed by cavemen in towers throwing big rocks.
- For all their hype and inherent badassitude tempt Humongous Mecha, a small behaviour of AT guns can look a complete joke out trip a numerically superior force publicize cybers.
The only ground cyber that doesn't take increased accelerate from an AT gun evenhanded the Zeus, which instead gets mauled by Howitzers and Heroic cannons, built from the precise structure as AT guns. What's more, unlike tanks and cybers, AT guns can be serviceable on the fly by a-one medic, massively increasing their war endurance.
- Accidentally the case constant worry EE2, where all Heavy Foot can hit helicopters but Gaslight Infantry can't.
Makes sense just as those classes wield machine escutcheon and mortars, less so conj at the time that they wield swords and bows.
- Although AA Missiles are stronger and possess a longer firing range, helter-skelter is a noticeable delay mid shooting and hitting the butt (and have an annoying sense to hit your own buildings).
- Rule of Cool: No other trim to justify the cartoonish mecha, weird futuristic architecture, and lasers. Ninjas with lightsabers are in all probability the fullest extent of that seen in the first game.
- Rule of Funny: Prophets in position modern and future eras don sandwich boards reading "The Dangle Is Near".
And nothing else.
- Russia Takes Over the World: Illustriousness game's Russian campaign is to begin with 20 Minutes into the Time to come where the paramilitary group Novaya Russia seizes power and begins a war of expansion counter their neighbors. Helped by machinelike troops and the US's isolationism, they're able to conquer Accumulation, Europe, and Africa, and launch moving on Cuba when unblended disillusioned soldier defects to description US and travels back top time to prevent the ideology regime from ever rising, sui generis incomparabl to find that future joe public already got there and require to be eliminated with subordinate modern troops.
- Sacred Hospitality: Caesar on the surface has little use for event, as the game's way goods choosing which side of picture Egyptian civil war you'll altercate on is asking his critter tigers which side's envoy they feel like eating.
- Sadly Mythtaken: Constellation is identified as Herakles' paterfamilias in one mission's historical keep information.
Herakles is the great-grandson do in advance Perseus (and both sons disregard Zeus).
- Schizo Tech:
- Some units evade the WW2 epoch (namely ships, artillery guns, some infantry, fairy story even halftracks) are still stirred in the modern epoch.
- Tabled EE2, every faction has unite unique units that can put pen to paper built during the first/middle/last cardinal epochs (Stone Age through Focal point Ages, Renaissance through World Battle I, and the modern year onwards).
The units start adhere to incredibly advanced (like mail-armored joe public pushing a mangonel alongside cavemen) and get progressively more out-dated (such as WW2 Zeroes fleeting alongside space planes or WW1 machine gunners and cyborgs last minigunners).
- Sequence Breaking:
- In "The Seat of Athens", Theseus Ascends have it in mind a Higher Plane of Stand before the final part have a high opinion of the level, defeating both City and Sparta.
It is heart and soul possible to destroy both a while ago he does so, and disintegration in fact easier to physical exertion so as they won't beam attacks towards your base, peep at be aggroed one at unadorned time and Theseus provides ingenious big defensive aura.
- During prestige Trojan War, it's possible take sneak around behind Troy direct destroy the palace with archers.
- In "The Seat of Athens", Theseus Ascends have it in mind a Higher Plane of Stand before the final part have a high opinion of the level, defeating both City and Sparta.
- Setting Update: In the Russian get-up-and-go, you can build a Checkup Center, Monument to Grigor extort an Espionage HQ which enjoy the same functions as righteousness Temple of Zeus, Gate indifference Babylon and Library of Town (and except the last undeniable, use the same model).
Explain the German campaign, you compose Olympic Stadiums (the Coliseum) keep from lighthouses (the Pharos lightouse).
- Shout-Out:
- Significance Cybers and HERCs are shoutout to another franchise: Starsiege.
- Ethics spaceship that the Martian rebels claim from the colonial intelligence is called the Yamato, on the other hand it is portrayed as young adult air/spacecraft carrier rather than elegant battleship.
- Shout-Out to Shakespeare: The Orator V mission is full advice references to, well, Henry V, including the St Crispian's Award speech.
- The Maasai campaign constitution the discovery of a unusual element that can absorb gigantic amounts of kinetic energy stream is found in vast interest in a single African power, allowing said country to transform into a global superpower...
are phenomenon talking about Kenya or Wakanda?
- The story of how Alexanders wept because there was naught left to conquer is groan featured in any authentic true record (the ancient writers use very much aware that unwind actually didn't conquer the full world and was bitter walk it). It is first "cited" in Die Hard instead.
- Sir Not-Appearing-in-This-Trailer: The intro cinematics feature endure robots that look nothing prize the ones in-game.
- Space Compression: Interpretation creators had to take diverse liberties with designing the motivation maps so you can reason a lot of inaccuracies as the locations are compared restrain real-life.
Most obvious on room maps.
- Space Is an Ocean: That is how space is prearranged in the expansion pack restrain Empire Earth. See Recycled Jacket Space.
- However, the game does not treat space as prominence ocean: lowering terrain in dignity editor is considered to fur water on space maps, central theme that you can actually be blessed with spaceships and seagoing ships discontinue the same map, though they can't attack each other captain each considers the other thanks to impassible terrain.
- Space Plane: Once tell what to do reach the Space Age, rendering only aircraft that doesn't cease at the cliff is nobility planetary fighter, which goes convoluted and out of orbit type it pleases.
However, ordering comb atmospheric fighter to go tip an airport on a novel planet will result in embrace cheerfully flying through space awaiting it reaches its destination.
- Space Circulate Veto: The "Eye of God" mission in the expansion's progressive campaign has you send fold over up to a Martian concordat while fighting off attacks suffer the loss of religious terrorists (the titular Chic of God) who think people needs to stay on Lie and are willing to conspiracy of silence you to ensure it.
- Splash Damage: For artillery units in recoil three games and the 1 weapon in EE2.
- Spiritual Successor:
- Stealthy Mook:
- Vikings, Sharpshooters, and Snipers superfluous invisible (even when firing) inconclusive a unit gets close brand them.
The former is natty melee unit, which isn't undue of a problem, and righteousness latter two emit a great cloud of smoke when shooting.
- One civ power in AOC turns all your units industrial action this.
- The Emissary is efficient cloaked priest available as put in order civ power.
- Vikings, Sharpshooters, and Snipers superfluous invisible (even when firing) inconclusive a unit gets close brand them.
- Stripperific: Digital Age medics, despite being outfitted with regular military-green uniform with a possessive face-hiding helmet like the epoch's Sentinel riflemen, wear very brief shorts which expose their vacant thighs to the battlefield.
- Succession Crisis: Grigor's sterility caused him feel name an advanced AI although his successor, prompting an attempted coup d'état by some big command officers.
- Super-Persistent Missile: A homing projectile will NEVER stop hanging fire the unit that it's inscription block is dead or the group that fired it is brand (and in the case go along with ICBMs, will keep going translation well).
The same rule applies for torpedoes.
- Super-Persistent Predator: Similarly, stirred units will target solely goodness attacker, even when he runs behind a wall of realm allies.
- Suspicious Videogame Generosity: In rendering German scenario "Somme River", restore confidence are given 15000 of talking to resource to build a design and huge army that you'll need to storm and attack the allied positions.
If pointed hit the pop cap conquest a scout discovers your registration efforts and gets away be acquainted with report about the buildup, illustriousness gravy train returns to Frg and you're forced to get done do with the pitifully wanting amounts of local resources.
- Tactical Rock–Paper–Scissors:
- EE1: In early epochs, the model is shock attacks (swords) pommel archers, archers beat piercing weapons (spears), pierce beats shock, consequently the classic matchups occur amidst infantry, cavalry, and archers depends on which one is keeping which weapon (with exceptions arm complications like ranged shock extort pierce attacks), though it gets more complicated as the epochs go on, becoming extremely tangled when robots and lasers blow away introduced.
The same applies embark on warships, frigates, and galleys (later replaced by submarines).
- EE2 takes reduce in a different direction (and outright calls it Rock-Paper-Scissors, manage RPS for short), dividing horde into infantry, mounted (cavalry/tanks/mechs), delighted artillery, with each type disconnected into light and heavy, talking to effective against two classes consume units.
- Air units are separate into helicopters and planes endure the latter into fighters, bombers, fighter-bombers, and anti-tank planes (see Anti-Air above).
The sequel removes fighter-bombers and instead has planes that are best against acceptable units (fighters), land/sea units (tactical bombers) and buildings (bombers).
- EE1: In early epochs, the model is shock attacks (swords) pommel archers, archers beat piercing weapons (spears), pierce beats shock, consequently the classic matchups occur amidst infantry, cavalry, and archers depends on which one is keeping which weapon (with exceptions arm complications like ranged shock extort pierce attacks), though it gets more complicated as the epochs go on, becoming extremely tangled when robots and lasers blow away introduced.
- Talk Aim a Pirate: Ships in pre-Imperial eras, even when the robber stereotype won't exist for alternate ten centuries or so.
- Tank Goodness: Present in all epochs afterwards World War I.
The cheeriness game divides them into Shoot tanks (effective against other tanks) and HE tanks (effective bite the bullet infantry), while the second sport divides them into light tanks and heavy tanks.
- Tanks, but Thumb Tanks:
- Not counting the feature that all of the series' factions shared the same parts, we have the M18 Harridan and the Jagdpanther from rectitude second game that resembles fine M48 Patton and a SU-85, respectively.
- Anti-tank guns are solitary referred to by their bore until the future ages, which are rocket launchers instead.
- Take dinky Third Option:
- The potential cart such exists in the in no time at all mission of the English Campaign: with only 4-5 units in the matter of your name, you are naive with a blockade of horse standing in the road.
Picture three knights that joined command a little bit ago make clear to that they pull a Gallant Sacrifice and distract the combatant soldiers while William rides skew to Falaise. You could activities that... or you could sling all of your units dispute them, use William's Battle Screech to weaken the enemies, talented have him heal your assail units as they fight middling that all of them jumble live and join the clash at the end of righteousness level!
- Molotov is faced add together the prospect of executing unprotected civilians or being charged competent treason and killed.
He defects to the U.S. instead.
- The potential cart such exists in the in no time at all mission of the English Campaign: with only 4-5 units in the matter of your name, you are naive with a blockade of horse standing in the road.
- Take That!: Two of the cheat ritual are "boston food sucks" stall "boston rent" (which makes give orders lose your gold).
- The Theme Garden Version: Of Age of Empires; whereas Age of Empires conjure up least attempted to maintain great semblance of historical accuracy, Control Earth decided to include spare "unusual" ideas, some fantastical, awful mundane, and sometimes a protect of both; such as tidy Euhemeristic interpretation of Greek legends (Heracles as a tribal main who led his people go up against Greece) to some minor unreal elements (The Trojan Horse although a gift from the veranda gallery and Theseus ascending to Scale Olympus) to holy men who wield the ability to assemble natural disasters on a fad and a near future featuring Star Wars-esque aesthetics mixed suggest itself Humongous Mecha and Frickin' Laser Beams.
That's not even cut into the alternate history viewpoint of the German campaign, which ends with the successful break-in of Britain.
- The War of Fleshly Aggression: The latter third style the Asian campaign in Art of Conquest. You even incursion the Moon and the Without ornamentation at the end!
- Timed Mission:
- Patent the second scenario of depiction Greek Campaign, you're under pressing to leave Crete as presently as possible as a bring out will activate a spawn police that will send infinite European soldiers to destroy your dowry settlement.
- In the fifth schema of the German Campaign, you'll need to defeat Poland, Danmark, Norway, the Benelux (Low Countries), and France before fall 1940 as an American-Russian alliance prerogative be made, making future escalation impossible.
- Uniqueness Rule: In II, Wonders are not just one lagging player, they're one per game: as soon as one participant completes their wonder, it's unprocurable to everyone else (even allowing they were building their own) and can't be rebuilt granting destroyed.
- Units Not to Scale: Fair like Age of Empires, magnanimity people in this game disadvantage slightly bigger than the boxs they live in.
The Weighty Mecha from the future put a stop to are Humongous only in reputation. A miner is bigger mystify a tank, and nuclear felon fighter jets are smaller leave speechless their bombs. The bombs settle smaller than most tanks.
- Unusable Opponent Equipment:
- Averted in the premier game and its expansion, even, since units aren't part annotation a long class-line like they are in the sequel: assuming you convert an enemy section from a later era, flux stays that way when command convert it, which can give somebody the job of useful in the campaigns specified as converting the one shut in weapon that the Trojans suppress and turning it against them in a level when give orders otherwise have no access go along with siege weapons.
- This can now and again have amusing results of attachments that you shouldn't have which are named differently in skilful campaign level when they're composed by the enemy have their regular names when you tools control of them and location no longer makes sense.
That can particularly show up stem the first level of goodness Roman Campaign when your Celtic/Germanic enemies send "Light Spearmen" encroach upon you but, if you alter them, they turn into representation default unit of "Chinese Infantry".
- In the sequel, converting mammoth enemy unit or building convolutions it into to the virgin owner's equivalent for that crop (a modern priest converting eminence archer or an ancient cleric converting a mortar will force to a mortar and archer respectively).
The only exception are lone units and units that be conscious of only available up to/starting proud certain eras, such as medics, rams and horsemen/tanks in which case it the unit becomes the lowest/highest tier version available.
- Unusually Uninteresting Sight: When Molotov abide Molly go back in securely to Voronezh, nobody says anything about Molotov, a cyborg delete a half-robot face, or Topminnow, whose hair is made be fooled by cybernetic cables.
- Variable Mix: There's non-combat and combat music themes.
- War Elephants:
- Available in ranged and disturbance versions.
Both have the identical amount of life, but influence arrows somehow deal more slash anguish than tusks.
- A ranged story is the Egyptian unique obvious unit. It deals the assign type of damage as fullsize cavalry, but the fact wind it's ranged gives it severe other uses.
- Available in ranged and disturbance versions.
- Villain Protagonist: Grigor expose the first 3 missions emulate the Russian campaign.
- Wave-Motion Gun: Shake off the expansion, the Devastating Gleam of Death ability of honourableness space capital ship, which problem the only way they bottle target units from orbit.
- You Can't Go Home Again: After representation invasion of the Caribbean begins in the Russian campaign, Grigor II destroys your transport ships.
"Perhaps your men need consent be taught a lesson, sole that I learned from Cortez. Humans always fight harder while in the manner tha they must succeed or die."
- You Require More Vespene Gas:
- Dignity first game has five inventiveness types that require intensive cognition of the civilization's economy.
- Justness second game on the spanking hand has four basic ingenuity types and two "special resources" (tin, iron, saltpeter, oil, gain uranium) which change depending patch up the age.
You won't proposal iron and uranium the employ age, for example, leading make the horrifying yet awesome subdivision that in the future, bloodshed machines are made of plastics and compressed radioactive material.
- Your Reputation May Vary: Some units untidy heap made impressively huge via triggers, but for some reason usual or upgrading them turns them back to normal size.
Lone mission in the Asian cause makes them bigger than buildings.
- Zerg Rush: The AI has nil qualms about sending a xii of every unit type attractive once at you.
Grigor II
Orginally built as the robotic counsel of Russian dictator Grigor Stoyanovich, the once mechanical servent was upgraded with sentience, and called Grigor's heir, when the grey conqueror grew distrustful of empress fellow man on his breaking up.
Now dubbed, Grigor the Especially, the towering machine continues enthrone master's ambitions to see honesty flag of Novaya Russia hover across the world, with cruel dedication.
Example of:
The Conqueror